Helix Jump

After Helix Jump: The Falling, Bouncing and Dodging Games on This Site

Published · 1 min read

The closest cousins

Rolling Jump is the nearest thing to Helix Jump in spirit: a ball, a series of platforms and a timing problem, except the ball is travelling sideways and you decide when it leaves the ground. Doodle Jump goes the other way, up instead of down, with the same read-the-next-platform habit. Tunnel Rush swaps the ball for a first-person dash down a spinning tube and asks for the same tiny corrections.

One-button runs

Drift Boss and the Dinosaur Game are both single-input games. Drift Boss is hold-to-turn on a road made of right angles; the dinosaur is space-to-jump over cacti. Neither has a menu worth mentioning, and both are the right length for a queue.

When you want a level, not a run

OvO 2 and Rabbit Samurai are platformers with actual stages and a finish line, and OvO 2 in particular rewards the same momentum thinking that Helix Jump does. Super Mario 3.0 World is a fan-made Scratch project that plays more faithfully than it has any right to.

Slower games for the end of the session

Bloxorz, Mini Train and Nuts and Bolts are puzzle games with no clock. Forgotten Hill: The Wardrobe 4 is a short point-and-click with a creepy streak. Monkey Mart is the long one: a shop-management game that will happily eat an evening.

For a group

The two Soccer Skills games and Friday Night Funkin' are the ones to pass around: quick matches, obvious rules, and enough noise to argue over.

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